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- Quake-Simulator Version 1.0
-
-
- Disclaimer
-
- The author, Misha Koshelev, and any other persons referred to
- in this documentation or in the computer program EARTHQUA (Quake-Simulator)
- accept no responsibility for any loss of time, money or productivity,
- or damage to any person(s) or computer hardware or software, as a
- result of using the program EARTHQUA (Quake-Simulator), even if the above
- mentioned had knowledge or had been notified of the possibilities
- of such events.
-
-
-
- Distribution and Usage
-
- I have released Quake-Simulator and its source code into the public
- domain. You may freely use Quake-Simulator and its source code in any way
- you see fit. However you must have a ``This program uses code from
- Quake-Simulator written by Misha Koshelev'' message shown to the user
- of your program and in the documentation.
-
- The author, Misha Koshelev, hereby grants the right to use, modify, and
- sell any program using the source code provided in the EARTHQUA
- (Quake-Simulator) collection of files, as long as the message ``This program
- uses code from Quake-Simulator written by Misha Koshelev'' is shown to the
- user and is put in the documentation, with the stipulation that
- Misha Koshelev accepts no responsibilty for changes desired in the code, bug
- fixes, or future updates.
-
- Now, with all that aside, PLEASE let me know of any comments and/or
- suggestions you may have regarding possible uses for Quake-Simulator and any
- enhancements you wish to share with me and others.
-
- My Internet E-mail address is: mkosh@cs.utep.edu, and you may also find
- me as Misha Koshelev on some BBSes in El Paso, Texas. Oh yeah, by the way,
- this program will only work on a Super VGA monitor.
-
- ------------------------------------------------------------------------------
- Programming notes:
-
- Author: Misha Koshelev
-
-
- Development system: 486DX 33Mhz
- 8 Meg RAM
- 120 Meg HD
- ES4000 Super Vga
- IBM Mouse
-
- Turbo C++ Version 3.0
-
- Language used: C++
-
- Model used: Large
-
-
- ------------------------------------------------------------------------------
-
-
- Files
-
- Here are the files included in the .ZIP file for Quake-Simulator
- Version 1.0:
-
- Program:
-
- EARTHQUA.PRJ The project file (Tubro C++)
- EARTHQUA.CPP Main source code file (Turbo C++)
- GENDISP.CPP The earthquake displacement generator source code (Turbo C++)
- GENDISP.H Include file for GENDISP.CPP (Turbo C++)
- EARTHQUA.EXE The executable (Compiled project file)
- SVGA256.BGI Super VGA Graphics Driver (Borland Graphics Interface)
- SANS.CHR Charachter Set (Borland Graphics Interface)
-
- Documentation:
-
- READ.ME This file
- SOURCE.DSC Quick and dirty description of the source code
- EQDAMAGE.TEX Descibes the algorithms that are used in the program
- (Beginner level text, in Tex format. Tex is a typesetter)
-
-
- To compile Quake-Simulator load the project EARTHQUA.PRJ into the
- Turbo C++ environment and select Make EXE file in the Compile menu.
-
- Quake-Simulator can be used in a lot of ways. For example, if someone
- has made up their own control method, they could just created one
- function and use it with the rest of the program to see if it is better
- than existing control methods.
-
- I can think of a million ways to optimize Quake-Simulator, but since
- I was doing this for result and I had a short time to do it, I did not
- optimize it.
-
- I will probably released updates in the future with more features. If
- you have any code to add please send it to me.
-
- Thank you,
-
- Misha Koshelev
- 1003 Robinson
- El Paso, TX 79902
-
- Internet e-mail: mkosh@cs.ep.utexas.edu
-
- P.S. If you are the generous type and you make a program using Quake-Simulator
- please send me a copy, or at least a description of the program.
-